The Making of a Company
by David A. Price
The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cell animation to computer-generated 3-D graphics. Its a triumphant business story of a company that began with a dream, remained true to the ideals of its foundersantibureaucratic and artist drivenand ended up a multibillion-dollar success.
We meet Pixars technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disneys Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.
Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disneys The Sword in the Stone), and Prices book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .
"A heck of a yarn, full of vivid characters, reversals of fortune and stubborn determination: Pixar should make a movie out of it." - Kirkus Reviews.
"Although Price's explanation of certain computerized animation applications can be overly technical, this is still a most fascinating and entertaining story of how a struggling little company overcame many odds to become a major Hollywood entity." - Library Journal.
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