Both Sadie and Sam use games to explicitly memorialize their loved ones and process their losses. If you could design a game to change or preserve some part of your reality, what would it be like?
Created: 03/30/23
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My game would show case the absurdity and inadequacies of our mental health system without using violence but rather gentle appropriate humor such as sarcasm and realistic setbacks to point out how dysfunctional the system is to get help to people in need. I incision social workers constantly trying to breakthrough barriers Doctors and nurses with bound up hands and patients who fall through cracks. You have gave to help everyone beat the insurance companies and politicians to help the social workers and medical teams save the patients.
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I would love to design a game that allowed me to step back into my past and experiences memories and times that are gone. Our brain makes way for new memories and we sacrifice those sweet moments that we only remember small glimpses of. I would love a game that allowed me to deeply immerse myself in some of those wonderful memories.
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Sweeney--it sounds like an intriguing concept (a bit like Life After Life and other books that play out different scenarios); but I'm happy that it's unlikely to ever be a possibility, because if I was able to look back and see how my life would have played out with every possible alternate path, I think I'd be on a fast track to losing my mind.
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Haha, Davina! I actually like to console myself with the "other worlds" theory - somewhere there's a Kim out there who made that choice... somewhere there's a Kim out there that didn't do that... etc. So I actually feel like somehow, somewhere, in another multiverse I actually DID make different decisions. Don't know if that makes sense to y'all, but that's how I like to look at it. :)
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