The Flying Dutchman! The legend of the wind-tattered ghost ship and its mad sea Captain, cursed to sail the seas forever, has been passed down throughout the centuries. But what of the young boy and his dog who were trapped aboard that ship? What became of them?
In this, one of Brian Jacques's most original adventures, the castaway boy and dog set off on an eternal journey of their own, braving icy wind and waves to arrive at strange shores, and explore new places and times. The unlikely Chapelvale village is their first destination, a Victorian town under siege. If Ben and his dog, Ned, can help the townspeople figure out the clues and riddles hidden beneath floorboards and deep inside wells--perhaps they can save Chapelvale and its people as well.
Brian Jacques as you have never seen him before!
They sat facing one another across a table in the upper room of a drinking den known as the Barbary Shark. Two men. One a Dutch sea captain, the other a Chinese gem dealer. Muffled sounds of foghorns from the nighttime harbor, mingling with the raucous seaport din outside, passed unheeded. A flagon of fine gin and a pitcher of water, close to hand, also stood ignored. In the dim, smoke-filtered atmosphere, both men's eyes were riveted upon a small, blue velvet packet, which the gem dealer had placed upon the table. Slowly he unwrapped the cloth, allowing a large emerald to catch facets of the golden lantern light. It shimmered like the eye of some fabled dragon. Noting the reflected glint in the Dutchman's avaricious stare, the Chinaman placed his long-nailed hand over the jewel and spoke softly. "My agent waits in Valparaiso for the arrival of a certain man - somebody who can bring home to me a package. It contains the brothers and sisters of this green ...
If you liked Castaways of The Flying Dutchman, try these:
'In poetic prose, Stewart and Riddell invent the magical realm that culminates at the Edge. The narrative will cast a spell over readers from the beginning with its utterly odd, off-kilter sense of logic and a vocabulary that is equal parts Dr. Seuss and Lewis Carroll'. Ages 10+.
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Southern Gothic fantasy with a contemporary flare set in Savannah
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